Change log
v3.1.5
March 21st 2023
- Fixes
- fixed
floorPlan.resources
not being updated after loading another scene
- fixed
v3.1.4
July 12th 2022
- Fixes
- fixed UI menu issues with multiple instances of floor plan engine
v3.1.3
December 6th 2021
- Fixes
- fixed issue where offscreen HTML markers could be incorrectly updated
v3.1.2
November 25th 2021
- Fixes
- fixed canvas resize issues related to static CSS positioning*
*As part of this fix and from v3.1.2 onwards, an external stylesheet is now deployed to our CDN at https://code.archilogic.com/fpe-sdk/<version>/fpe.css
.
It can be linked to as an external stylesheet, ie:
<link rel="stylesheet" href="https://code.archilogic.com/fpe-sdk/v3.1.2/fpe.css" />
This can be used for debugging purposes or for environments where CSS injection via JS is not supported.
v3.1.1
October 28th 2021
- Fixes
- fixed
setHighlight
method when the specific resource was colored by a theme
- fixed
v3.1.0
September 30th 2021
New ✨
- add ability to set
fillOpacity
,outline
andoutlineWidth
withsetHighlight
method - preserveViewbox can now be used to specify how a floor plan should be anchored if its containing DOM element is resized
- the text outline for a
roomStamp
can now be disabled with theelements.roomStamp.textOutline
theme option - the content of a
roomStamp
can now be further customized with theroomStampDisplay
option - the current
zoom
level is now exposed by the 'viewbox' event
- add ability to set
Changes
- improved loading engine
- void spaces are rendered transparent without room stamp
- performance improvements for info windows
- improve 2d layering of assets, wallContours and railings
Fixes
- fixed issues with misplaced info windows
- add correct spacings for longer room stamps
- fixes WebGl issues with Chrome 94+
v3.0.2
April 29th 2021
- Fixes
- fix incorrect position for offscreen HTML markers
v3.0.1
April 14th 2021
- Fixes
- prevent issues from unsupported products geometry
v3.0.0
April 9th 2021
- Changes
- updated to use Space API V2 internally
- Space API V1 access tokens must be replaced by Space API V2 tokens
StartupOptions
no longer supportsaccessToken
andpublishableApiKey
properties- access tokens must be provided via the
.loadScene
method
v2.2.0
February 3rd 2021
- New ✨
- add custom HTML markers
- set up custom space name mapping
- zoomByFactor method
- setZoom method
- viewbox event exposed
v2.1.0
December 7th 2020
New ✨
- private scenes can be accessed with a corresponding token
- support for asset subCategories
- support display of custom space usage names
Fixes
- fix option for infoWindows to not show the closing button
v2.0.3
September 24th 2020
Changes
- added support for access token syntax
- area measurement has a semi transparent background
Fixes
- enable transparent background
- measuring text adapts to zoom level
- fix snapping to walls when changing a measurement
- improved texture loading
- better material support
v2.0.2
August 27th 2020
- Fixes
- mobile click events exposed incorrect position
- prevent duplicate instance on the same root node
v2.0.1
August 21th 2020
- Changes
- enable scale bar with imperial units
- allow to switch off menus on runtime
- allow to toggle panZoom on runtime
- set default strokeWidth for wallContours
- add support for size param when creating markers
- set default planRotation to 0
- Fixes
- correct position in drop event for canvas with offset
- reset texture loader when needed and make sure to capture unloaded textures
- fix shape fill for wallContours
v2.0.0
August 19th 2020
New ✨
- WegGl based drawing engine
- Texture support for the assets
- Subscribe to floor plan events: click, mousemove, drop which expose the current plan position FloorPlanEvents
- Added method getResourcesFromPosition to get resources ( spaces or assets ) from a given plan position
- Added Method to destroy and clean up floor plan instance
Changes
- resource naming adapted to Space API floorPlan.resources
v1.5.5
March 25th 2020
- Changes
- Send SDK version in request header
- Allow to set the publishableApiKey in the startup options
v1.5.4
March 10th 2020
- Fixes
- Disable resize handler when printing
- Changes
- Replace document resize with resize handler
v1.5.2
February 3rd 2020
- New ✨
- Option to toggle usage and area independently for room stamps
v1.5.1
October 17th 2019
New ✨
- Add markers to a plan via
let marker = floorPlan.addMarker()
- Add click events to markers
marker.addEventListener('click', method)
- Convert screen coordinates into plan coordinates
floorPlan.getPlanPosition()
- Convert plan coordinates into screen coordinates
floorPlan.getScreenPosition()
- Measuring tool snaps to wall corners
- Measuring tool and coordinate display support imperial units
- Add markers to a plan via
Changes
- Improved export image reliability, now also works for multi instance usage
- Draw closed measurement polygons
Fixes
- Fixed incorrect info window positioning
v1.5.0
October 2nd 2019
New ✨
floorPlan.state.computed.spaces
references to the furniture that is in the spacefloorPlan.state.computed.furniture
holds all furniture data including meta data- Spaces and furniture lists can reference to external ids that are needed to connect to external systems. ( Contact us if you need support in adding external ids to a scene )
- Highlight spaces or furniture items
node.setHighlight
- Export the current view as an image:
flooPlan.exportImage
- Add an info window:
floorPlan.addInfoWindow
- Change options on runtime:
floorPlan.changeOptions
Changes
- Floor plan engine requires a publishable api key that is white-listed for the domain that is used
- [Breaking]
floorPlan.zoomExtents
renamed fromfloorPlan.view.zoomToExtent
- [Breaking]
floorPlan.zoomToElement
renamed fromfpe.view.zoomToElement
v1.3.2
June 25th 2019
New ✨
- Added support for multiple instances
Changes
fpe.loadScene
returns promise directlyfpe.sceneLoaded.promise
is deprecated- Furniture svg nodes contain product id:
<g class="interior" product-id="<product-id>"> <path></path> </g>
- Floor plan engine mounts as a child node to the provided dom element
- Computed spaces contain bounding box
floorPlan.loadScene(sceneId).then(() => { // computed spaces gives access to the metadata and shape in world space of the spaces ( rooms ) of a scene const spaces = floorPlan.state.computed.spaces console.log(spaces[0]) /* { localPlacement: Object // location and polygon in object space boundingBox: {x, y, x2, y2, width, height } // bounding box of the polygon id: "3c45a15b-4016-44e4-bb61-ce0f828b6848" // unique id usage: "Work" // label polygon: Array[8] // outline in world space polygonHoles: Array[0] // holes in the polygon area: 19.461620941722256 // area in m2 center: Array[2] // pole of inaccessibility of the polygon in world space } */ })
v1.3.1
June 20th 2019
- New ✨
zoomToExtent
supports animation
// margin Number bounding box margin in meters // duration Number duration in milliseconds fpe.view.zoomToExtent(margin, duration)
- Added new method
zoomToElement
// element Element dom element to mount to // margin Number bounding box margin in meters // duration Number duration in milliseconds fpe.view.zoomToElement(element, margin, duration).then(() => { /* do something when animation is done */ })
- Both methods return a promise, resolving when the animation is done
v1.3.0
June 6th 2019
- New ✨
- mount floor plan engine to dom node with initialization options
const options = { panZoom: true, units: { system: 'imperial' }, theme: {}, ui: { menu: false, scale: true, coordinates: false } } const floorPlan = new FloorPlanEngine(elementId, options)
- load scene from sceneId
floorPlan.loadScene(sceneId)
- floor plan theming